#include <node.h>
Inherits point.
Public Member Functions | |
node () | |
void | setDisplacements (vector3d disp) |
void | setDisplacements (double x, double y, double z) |
void | setDisplacements (int dof, double value) |
vector3d | getDisplacements () |
void | clearDisp () |
void | setResultValue (double value) |
double | getResultValue () |
void | clearResultValue () |
void | setNormalizedResultValue (float value) |
float | getNormalizedResultValue () |
void | clearNormalizedResultValue () |
void | setOutside (bool yn) |
bool | isOutside () |
The node class holds label, coords, displacements, result value and normalized result value for the node*Ist der normalized result value notwendig ??????
node::node | ( | ) |
Standard Constructor creates a node at the global origin
void node::setDisplacements | ( | vector3d | disp | ) |
Sets the displacement vector
void node::setDisplacements | ( | double | x, | |
double | y, | |||
double | z | |||
) |
Sets the displacement vector
void node::setDisplacements | ( | int | dof, | |
double | value | |||
) |
Sets the displacement value of Degree of Freedem dof to value
vector3d node::getDisplacements | ( | ) |
Returns the displacement vector of the node
void node::clearDisp | ( | ) |
Sets the displacement vector of the node to 0
void node::setResultValue | ( | double | value | ) |
Sets the result value of the node to value
double node::getResultValue | ( | ) |
Returns the result value of the node
void node::clearResultValue | ( | ) |
Sets the result value of the node to 0
void node::setNormalizedResultValue | ( | float | value | ) |
Sets the normalized result value of the node to value
float node::getNormalizedResultValue | ( | ) |
Returns the normalized result value of the node
void node::clearNormalizedResultValue | ( | ) |
Sets the normalized result value of the node to 0
void node::setOutside | ( | bool | yn | ) |
Sets the "outside flag" to true or false
bool node::isOutside | ( | ) |
Returns the value of the "outside flag" (true or false)