Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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Base event handler that can be destroyed. More...
#include <header.hpp>
Public Member Functions | |
nil | Destroy () |
bool | ShouldBeDestroyed () |
nil | SetUserData (string id, luaObject data) |
Set user data. | |
luaObject | GetUserData (string id) |
Get user data. | |
bool | UserDataExists (string id) |
Return true if the user data exists, false otherwise. | |
luaObject | GetLuaFunction () |
Get the event function used by the event. | |
nil | SetLuaFunction (luaObject luaFunction) |
Set the event function used by the event. | |
bool | operator== (EventHandlerBase event) |
Return true if the two events are the same object (a unique event) |
Base event handler that can be destroyed.
nil EventHandlerBase::Destroy | ( | ) |
luaObject EventHandlerBase::GetLuaFunction | ( | ) |
Get the event function used by the event.
luaObject EventHandlerBase::GetUserData | ( | string | id | ) |
Get user data.
bool EventHandlerBase::operator== | ( | EventHandlerBase | event | ) |
Return true if the two events are the same object (a unique event)
nil EventHandlerBase::SetLuaFunction | ( | luaObject | luaFunction | ) |
Set the event function used by the event.
nil EventHandlerBase::SetUserData | ( | string | id, |
luaObject | data | ||
) |
Set user data.
bool EventHandlerBase::ShouldBeDestroyed | ( | ) |
bool EventHandlerBase::UserDataExists | ( | string | id | ) |
Return true if the user data exists, false otherwise.