Bottle 2D - Lua API
1.0.0
All you need to create games using bottle2D.
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- s -
ScreenConfig() :
ScreenConfig
SetAngles() :
ParticleEmitter
SetAngularVelocity() :
Object
SetAreaSize() :
TexturedArea
SetAttenuation() :
SoundPlayer
SetAutoDestroy() :
ParticleSource
SetBackgroundColor() :
Screen
SetBold() :
Text
SetCameraBottomRight() :
ScreenConfig
SetCameraTopLeft() :
ScreenConfig
SetCenter() :
Shape
,
Sprite
,
Text
SetColor() :
Sprite
,
Text
,
Shape
SetCutRect() :
Group
SetCutWords() :
Text
SetDirection() :
ParticleEmitter
SetElapsedTime() :
Timer
SetEmitter() :
ParticleSource
SetEmitterAngle() :
ParticleSource
SetEmitterDirection() :
ParticleSource
SetEventFunction() :
PhysicObject
SetFixedRatio() :
ScreenConfig
SetFlow() :
ParticleSource
SetFont() :
Text
SetFontSize() :
Text
SetForce() :
ParticleSource
SetForcedRatio() :
ScreenConfig
SetFriction() :
ParticleSource
SetGlobalPosition() :
Object
SetGlobalRotation() :
Object
SetGravity() :
ParticleSource
SetImage() :
Sprite
SetInterval() :
Timer
SetItalic() :
Text
SetLifeTime() :
ParticleModel
SetLoop() :
Music
,
SoundPlayer
SetLuaFunction() :
EventHandlerBase
SetLuaTable() :
ConfigNode
SetMaxForce() :
ParticleSource
SetMaxWidth() :
Text
SetMinDistance() :
SoundPlayer
SetMinForce() :
ParticleSource
SetMouseRelative() :
Screen
SetName() :
Object
SetOnTankEmptyEventFunction() :
ParticleSource
SetOutlineWidth() :
Shape
SetParameter() :
PostFX
SetPitch() :
Music
,
SoundPlayer
SetPlayingOffset() :
SoundPlayer
SetPoint() :
PhShape
,
PhTriangle
SetPointColor() :
Shape
SetPointOutlineColor() :
Shape
SetPointPosition() :
Shape
SetPosition() :
Object
,
SoundPlayer
SetPositionX() :
Object
SetPositionY() :
Object
SetPreDestroyFunction() :
Group
SetPt2() :
PhLine
SetRadius() :
PhCircle
SetRatio() :
Chronometer
SetRenderScreen() :
Screen
SetRotation() :
Object
SetScale() :
Shape
,
Sprite
,
Text
,
Group
SetScaleX() :
Sprite
,
Text
,
Shape
SetScaleY() :
Shape
,
Text
,
Sprite
SetScreenConfig() :
Screen
,
ScreenRenderer
SetScreenSize() :
ScreenConfig
SetSize() :
Shape
,
PhRect
,
Sprite
,
Text
SetSizeX() :
PhRect
SetSizeY() :
PhRect
SetSound() :
SoundPlayer
SetSpeed() :
Object
SetTank() :
ParticleSource
SetTargetScreen() :
ScreenRenderer
SetText() :
Text
SetTexture() :
PostFX
SetTextureOffset() :
TexturedArea
SetTextureSpeed() :
TexturedArea
SetTimeSpeed() :
Screen
SetTotalTime() :
Chronometer
SetUnderligned() :
Text
SetUserData() :
Object
,
EventHandlerBase
SetValue() :
ConfigNode
SetVector() :
PhLine
SetVolume() :
Music
,
SoundPlayer
SetZone() :
MouseZoneEvent
SetZpos() :
Drawable
ShouldBeDestroyed() :
EventHandlerBase
Show() :
Drawable
ShowCursor() :
Screen
Sound() :
Sound
Start() :
Timer
,
Chronometer
Stop() :
Music
,
SoundPlayer
,
Chronometer
,
Timer
StopAllSounds() :
SoundManager
,
Screen
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Generated on Thu Jan 5 2012 23:01:39 for Bottle 2D - Lua API by
1.7.3