Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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A particle emitter defines how the particle will be emitted (their direction and emission zone). More...
#include <header.hpp>
Public Member Functions | |
ParticleEmitter () | |
Default contructor. | |
nil | SetAngles (number angleA, number angleB) |
Set throw angles. | |
nil | SetDirection (Vector2D direction) |
Set direction (doesn't need to be normalised) | |
nil | MakeLine (Vector2D pt1, Vector2D pt2) |
Make the emitter as a line. | |
nil | MakeDisk (Vector2D center, number radius) |
Make the emitter as a disk. | |
nil | MakeCircle (Vector2D center, number radius) |
Make the emitter as a circle. | |
nil | MakePoint (Vector2D position) |
Make the emitter as a point. |
A particle emitter defines how the particle will be emitted (their direction and emission zone).
ParticleEmitter::ParticleEmitter | ( | ) |
Default contructor.
nil ParticleEmitter::MakeCircle | ( | Vector2D | center, |
number | radius | ||
) |
Make the emitter as a circle.
nil ParticleEmitter::MakeDisk | ( | Vector2D | center, |
number | radius | ||
) |
Make the emitter as a disk.
nil ParticleEmitter::MakePoint | ( | Vector2D | position | ) |
Make the emitter as a point.
nil ParticleEmitter::SetAngles | ( | number | angleA, |
number | angleB | ||
) |
Set throw angles.
nil ParticleEmitter::SetDirection | ( | Vector2D | direction | ) |
Set direction (doesn't need to be normalised)