Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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angularVelocity | Object | |
ChangeParent(Group parent) | Object | |
Clone() | Object | |
CloneToGroup(Group newParent) | Object | |
Destroy() | Object | |
GetAngularVelocity() | Object | |
GetGlobalPosition() | Object | |
GetGlobalRotation() | Object | |
GetName() | Object | |
GetParent() | Object | |
GetParentScreen() | Object | |
GetPosition() | Object | |
GetPositionX() | Object | |
GetPositionY() | Object | |
GetRotation() | Object | |
GetSpeed() | Object | |
GetType() | Object | |
GetUniqueId() | Object | |
GetUserData(string id) | Object | |
globalPosition | Object | |
Move(Vector2D mvt) | Object | |
name | Object | |
operator==(Object obj) | Object | |
position | Object | |
Rotate(number angle) | Object | |
rotation | Object | |
rotation | Object | |
SetAngularVelocity(number speed) | Object | |
SetGlobalPosition(Vector2D pos) | Object | |
SetGlobalRotation(number rotation) | Object | |
SetName(string str) | Object | |
SetPosition(Vector2D pos) | Object | |
SetPositionX(number pos) | Object | |
SetPositionY(number pos) | Object | |
SetRotation(number angle) | Object | |
SetSpeed(Vector2D speed) | Object | |
SetUserData(string id, luaObject data) | Object | |
speed | Object | |
UserDataExists(string id) | Object | |
x | Object | |
y | Object |