Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

ScreenRenderer Member List

This is the complete list of members for ScreenRenderer, including all inherited members.
angularVelocityObject
ChangeParent(Group parent)Object
Clone()Object
CloneToGroup(Group newParent)Object
Destroy()Object
EnableScreenConfig(bool isScreenConfigEnabled)ScreenRenderer
GetAngularVelocity()Object
GetGlobalPosition()Object
GetGlobalRotation()Object
GetLowZPos()Drawable
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetScreenConfig()ScreenRenderer
GetSpeed()Object
GetTargetScreen()ScreenRenderer
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetZpos()Drawable
globalPositionObject
Hide()Drawable
isScreenConfigEnabledScreenRenderer
IsScreenConfigEnabled()ScreenRenderer
IsUpperThan(Drawable drawableToCompare)Drawable
IsVisible()Drawable
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
Rotate(number angle)Object
rotationObject
rotationObject
screenConfigScreenRenderer
SetAngularVelocity(number speed)Object
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetScreenConfig(ScreenConfig screenConfig)ScreenRenderer
SetSpeed(Vector2D speed)Object
SetTargetScreen(ProtectedPtr< Screen > targetScreen)ScreenRenderer
SetUserData(string id, luaObject data)Object
SetZpos(number val)Drawable
Show(bool visible=true)Drawable
speedObject
targetScreenScreenRenderer
UserDataExists(string id)Object
visibleDrawable
xObject
yObject
zPosDrawable
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