Bottle 2D - Lua API
1.0.0
All you need to create games using bottle2D.
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a
b
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e
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m
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o
p
r
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t
u
v
x
y
z
- a -
a :
Color
angularVelocity :
Object
auther :
ModeInfo
autoDestroy :
ParticleSource
- b -
b :
Color
backgroundColor :
Screen
bold :
Text
- c -
cameraBottomRight :
ScreenConfig
cameraCenter :
ScreenConfig
cameraHalfSize :
ScreenConfig
cameraSize :
ScreenConfig
cameraTopLeft :
ScreenConfig
canCutWords :
Text
color :
Text
,
Shape
,
Sprite
- d -
description :
ModeInfo
- e -
eventFunction :
PhysicObject
- f -
flow :
ParticleSource
forcedRatio :
ScreenConfig
friction :
ParticleSource
fullName :
ModeInfo
- g -
g :
Color
globalPosition :
Object
gravity :
ParticleSource
- i -
idName :
ModeInfo
interval :
Timer
isFixedRatio :
ScreenConfig
isScreenConfigEnabled :
ScreenRenderer
italic :
Text
- m -
maxForce :
ParticleSource
maxWidth :
Text
minForce :
ParticleSource
- n -
name :
Object
- o -
onTankEmptyEventFunction :
ParticleSource
- p -
path :
ModeInfo
penetrationVector :
CollisionInfo
phObj :
CollisionInfo
point :
CollisionInfo
position :
Object
pt2 :
PhLine
- r -
r :
Color
radius :
PhCircle
ratio :
Chronometer
renderScreen :
Screen
rotation :
Object
- s -
scale :
Group
screenConfig :
Screen
,
ScreenRenderer
screenshot :
ModeInfo
screenSize :
ScreenConfig
size :
Sprite
,
TexturedArea
,
PhRect
sizeX :
PhRect
sizeY :
PhRect
speed :
Object
- t -
tank :
ParticleSource
targetScreen :
ScreenRenderer
text :
Text
textureOffset :
TexturedArea
textureSpeed :
TexturedArea
timeSpeed :
Screen
totalTime :
Chronometer
- u -
underligned :
Text
- v -
vector :
PhLine
version :
ModeInfo
visible :
Drawable
- x -
x :
Vector3D
,
Object
,
Vector2D
- y -
y :
Vector3D
,
Object
,
Vector2D
- z -
z :
Vector3D
zone :
MouseZoneEvent
zPos :
Drawable
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Generated on Thu Jan 5 2012 23:01:39 for Bottle 2D - Lua API by
1.7.3