Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

Group Member List

This is the complete list of members for Group, including all inherited members.
angularVelocityObject
CastIntoGroup()Object
CastIntoParticleSource()Object
CastIntoPhCircle()Object
CastIntoPhLine()Object
CastIntoPhRect()Object
CastIntoPhShape()Object
CastIntoPhTriangle()Object
CastIntoPostFX()Object
CastIntoScreen()Object
CastIntoScreenRenderer()Object
CastIntoShape()Object
CastIntoSprite()Object
CastIntoText()Object
ChangeParent(Group parent)Object
Clone()Group
CloneToGroup(Group newParent)Group
CreateGroup(string name)Group
CreateParticleSource(string name, ParticleModel model, number maxParticleNumber)Group
CreatePhCircle(number phGroupId, string name, Vector2D center, number radius)Group
CreatePhLine(number phGroupId, string name, Vector2D pt1, Vector2D pt2)Group
CreatePhRect(number phGroupId, string name, Vector2D size)Group
CreatePhShape(number phGroupId, string name)Group
CreatePhTriangle(number phGroupId, string name, Vector2D pt1, Vector2D pt2, Vector2D pt3)Group
CreatePostFX(string name)Group
CreateScreenRenderer(string name)Group
CreateShape(string name)Group
CreateShapeCircle(string name, Vector2D Center, number Radius, Color Col, number Outline, Color OutlineCol)Group
CreateShapeLine(string name, Vector2D P1, Vector2D P2, number Thickness, Color Col, number Outline, Color OutlineCol)Group
CreateShapeRectangle(string name, Vector2D P1, Vector2D P2, Color Col, number Outline, Color OutlineCol)Group
CreateSprite(string name)Group
CreateText(string name, string text)Group
Destroy()Object
DestroyChildren()Group
EnableCut(bool isCut)Group
FindByIndex(number id)Group
FindByName(string name)Group
FindByNameGroup(string name)Group
FindByNameParticleSource(string name)Group
FindByNamePhCircle(string name)Group
FindByNamePhLine(string name)Group
FindByNamePhRect(string name)Group
FindByNamePhShape(string name)Group
FindByNamePhTriangle(string name)Group
FindByNamePostFX(string name)Group
FindByNameScreen(string name)Group
FindByNameScreenRenderer(string name)Group
FindByNameShape(string name)Group
FindByNameSprite(string name)Group
FindByNameText(string name)Group
GetAngularVelocity()Object
GetChildCount()Group
GetChildTable()Group
GetCutRectPosition()Group
GetCutRectSize()Group
GetDrawableChild(number id)Group
GetDrawableChildCount()Group
GetGlobalPosition()Object
GetGlobalRotation()Object
GetLowZPos()Drawable
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPhysicChild(number id)Group
GetPhysicChildCount()Group
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetScale()Group
GetSpeed()Object
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetZpos()Drawable
globalPositionObject
Hide()Drawable
IsCut()Group
IsUpperThan(Drawable drawableToCompare)Drawable
IsVisible()Drawable
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
RegisterEventAutoRemoveOnDestroy(EventHandlerBase event)Group
Rotate(number angle)Object
rotationObject
rotationObject
scaleGroup
SetAngularVelocity(number speed)Object
SetCutRect(Vector2D position, Vector2D size)Group
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetScale(Vector2D scale)Group
SetSpeed(Vector2D speed)Object
SetUserData(string id, luaObject data)Object
SetZpos(number val)Drawable
Show(bool visible=true)Drawable
speedObject
UserDataExists(string id)Object
visibleDrawable
xObject
yObject
zPosDrawable
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