Bottle 2D - Lua API
1.0.0
All you need to create games using bottle2D.
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CameraGetCenter() :
ScreenConfig
CameraGetHalfSize() :
ScreenConfig
CameraMove() :
ScreenConfig
CameraReset() :
ScreenConfig
CameraSetCenter() :
ScreenConfig
CameraSetHalfSize() :
ScreenConfig
CameraSetZoom() :
ScreenConfig
CameraZoom() :
ScreenConfig
CanUsePostFX() :
PostFX
CastIntoGroup() :
Object
CastIntoParticleSource() :
Object
CastIntoPhCircle() :
Object
CastIntoPhLine() :
Object
CastIntoPhRect() :
Object
CastIntoPhShape() :
Object
CastIntoPhTriangle() :
Object
CastIntoPostFX() :
Object
CastIntoScreen() :
Object
CastIntoScreenRenderer() :
Object
CastIntoShape() :
Object
CastIntoSprite() :
Object
CastIntoText() :
Object
ChangeParent() :
Object
ChangeSize() :
ScreenConfig
ChildExists() :
ConfigNode
Clear() :
Arguments
,
ConfigNode
Clone() :
ParticleSource
,
PhCircle
,
PhLine
,
PhRect
,
PhShape
,
PhTriangle
,
PostFX
,
Shape
,
Sprite
,
Text
,
ScreenRenderer
,
Object
,
Group
CloneToGroup() :
ParticleSource
,
Sprite
,
Object
,
Text
,
ScreenRenderer
,
Group
,
PhCircle
,
Shape
,
PhRect
,
PhShape
,
PhTriangle
,
PostFX
,
PhLine
Color() :
Color
ComputeParticles() :
ParticleSource
CreateGroup() :
Group
CreateParticleSource() :
Group
CreatePhCircle() :
Group
CreatePhLine() :
Group
CreatePhRect() :
Group
CreatePhShape() :
Group
CreatePhTriangle() :
Group
CreatePostFX() :
Group
CreateScreenRenderer() :
Group
CreateShape() :
Group
CreateShapeCircle() :
Group
CreateShapeLine() :
Group
CreateShapeRectangle() :
Group
CreateSprite() :
Group
CreateText() :
Group
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Generated on Tue Aug 2 2011 01:14:32 for Bottle 2D - Lua API by
1.7.3