Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

PhCircle Member List

This is the complete list of members for PhCircle, including all inherited members.
angularVelocityObject
CastIntoGroup()Object
CastIntoParticleSource()Object
CastIntoPhCircle()Object
CastIntoPhLine()Object
CastIntoPhRect()Object
CastIntoPhShape()Object
CastIntoPhTriangle()Object
CastIntoPostFX()Object
CastIntoScreen()Object
CastIntoScreenRenderer()Object
CastIntoShape()Object
CastIntoSprite()Object
CastIntoText()Object
ChangeParent(Group parent)Object
Clone()PhCircle
CloneToGroup(Group newParent)PhCircle
Destroy()Object
eventFunctionPhysicObject
GetAngularVelocity()Object
GetEventFunction()PhysicObject
GetGlobalPosition()Object
GetGlobalRotation()Object
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPhysicGroup()PhysicObject
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRadius()PhCircle
GetRotation()Object
GetSpeed()Object
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
globalPositionObject
IsPointInside(Vector2D ponumber)PhysicObject
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
radiusPhCircle
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetEventFunction(luaObject luaFunction)PhysicObject
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRadius(number radius)PhCircle
SetRotation(number angle)Object
SetSpeed(Vector2D speed)Object
SetUserData(string id, luaObject data)Object
speedObject
UserDataExists(string id)Object
xObject
yObject
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