Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

ParticleSource Member List

This is the complete list of members for ParticleSource, including all inherited members.
angularVelocityObject
autoDestroyParticleSource
CastIntoGroup()Object
CastIntoParticleSource()Object
CastIntoPhCircle()Object
CastIntoPhLine()Object
CastIntoPhRect()Object
CastIntoPhShape()Object
CastIntoPhTriangle()Object
CastIntoPostFX()Object
CastIntoScreen()Object
CastIntoScreenRenderer()Object
CastIntoShape()Object
CastIntoSprite()Object
CastIntoText()Object
ChangeParent(Group parent)Object
Clone()ParticleSource
CloneToGroup(Group newParent)ParticleSource
ComputeParticles(number time)ParticleSource
Destroy()Object
flowParticleSource
frictionParticleSource
GetAngularVelocity()Object
GetEmitterAngle()ParticleSource
GetEmitterDirection()ParticleSource
GetFlow()ParticleSource
GetFriction()ParticleSource
GetGlobalPosition()Object
GetGlobalRotation()Object
GetGravity()ParticleSource
GetLowZPos()Drawable
GetMaxForce()ParticleSource
GetMinForce()ParticleSource
GetName()Object
GetOnTankEmptyEventFunction()ParticleSource
GetParent()Object
GetParentScreen()Object
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetSpeed()Object
GetTank()ParticleSource
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetZpos()Drawable
globalPositionObject
gravityParticleSource
Hide()Drawable
IsAutoDestroy()ParticleSource
IsUpperThan(Drawable drawableToCompare)Drawable
IsVisible()Drawable
MakeRenderImages(Texture img, Vector2D size, bool blendAdd)ParticleSource
MakeRenderLines(number length, number width)ParticleSource
MakeRenderPoints(number ponumberSize)ParticleSource
maxForceParticleSource
minForceParticleSource
Move(Vector2D mvt)Object
nameObject
onTankEmptyEventFunctionParticleSource
operator==(Object obj)Object
positionObject
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetAutoDestroy(bool autoDestroy)ParticleSource
SetEmitter(ParticleEmitter emitter)ParticleSource
SetEmitterAngle(number angle)ParticleSource
SetEmitterDirection(Vector2D direction)ParticleSource
SetFlow(number flow)ParticleSource
SetForce(number min, number max)ParticleSource
SetFriction(number friction)ParticleSource
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetGravity(Vector2D force)ParticleSource
SetMaxForce(number maxForce)ParticleSource
SetMinForce(number minForce)ParticleSource
SetName(string str)Object
SetOnTankEmptyEventFunction(luaObject luaFunction)ParticleSource
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetSpeed(Vector2D speed)Object
SetTank(number tank)ParticleSource
SetUserData(string id, luaObject data)Object
SetZpos(number val)Drawable
Show(bool visible=true)Drawable
speedObject
tankParticleSource
UserDataExists(string id)Object
visibleDrawable
xObject
yObject
zPosDrawable
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