Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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Timer event, to send event at regular interval, see Screen::RegisterTimer to register a timer event. More...
#include <header.hpp>
Public Member Functions | |
number | GetInterval () |
Get the timer interval (time between two events). | |
nil | SetInterval (number numbererval) |
Set the timer interval (time between two events). | |
nil | Start () |
Start the timer. | |
nil | Stop () |
Stop / pause the timer. | |
bool | IsRunning () |
Return true if the timer is running, false overwise. | |
Public Attributes | |
float | interval |
Access the timer interval (time between two events). |
Timer event, to send event at regular interval, see Screen::RegisterTimer to register a timer event.
number Timer::GetInterval | ( | ) |
Get the timer interval (time between two events).
bool Timer::IsRunning | ( | ) |
Return true if the timer is running, false overwise.
nil Timer::SetInterval | ( | number | numbererval | ) |
Set the timer interval (time between two events).
nil Timer::Start | ( | ) |
Start the timer.
nil Timer::Stop | ( | ) |
Stop / pause the timer.
float Timer::interval |
Access the timer interval (time between two events).