Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

PhLine Member List

This is the complete list of members for PhLine, including all inherited members.
angularVelocityObject
CastIntoGroup()Object
CastIntoParticleSource()Object
CastIntoPhCircle()Object
CastIntoPhLine()Object
CastIntoPhRect()Object
CastIntoPhShape()Object
CastIntoPhTriangle()Object
CastIntoPostFX()Object
CastIntoScreen()Object
CastIntoScreenRenderer()Object
CastIntoShape()Object
CastIntoSprite()Object
CastIntoText()Object
ChangeParent(Group parent)Object
Clone()PhLine
CloneToGroup(Group newParent)PhLine
Destroy()Object
eventFunctionPhysicObject
GetAngularVelocity()Object
GetEventFunction()PhysicObject
GetGlobalPosition()Object
GetGlobalRotation()Object
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPhysicGroup()PhysicObject
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetPt2()PhLine
GetRotation()Object
GetSpeed()Object
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetVector()PhLine
globalPositionObject
IsPointInside(Vector2D ponumber)PhysicObject
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
pt2PhLine
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetEventFunction(luaObject luaFunction)PhysicObject
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetPt2(Vector2D pt2)PhLine
SetRotation(number angle)Object
SetSpeed(Vector2D speed)Object
SetUserData(string id, luaObject data)Object
SetVector(Vector2D vector)PhLine
speedObject
UserDataExists(string id)Object
vectorPhLine
xObject
yObject
 All Classes Files Functions Variables