Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

ScreenRenderer Member List

This is the complete list of members for ScreenRenderer, including all inherited members.
angularVelocityObject
CastIntoGroup()Object
CastIntoParticleSource()Object
CastIntoPhCircle()Object
CastIntoPhLine()Object
CastIntoPhRect()Object
CastIntoPhShape()Object
CastIntoPhTriangle()Object
CastIntoPostFX()Object
CastIntoScreen()Object
CastIntoScreenRenderer()Object
CastIntoShape()Object
CastIntoSprite()Object
CastIntoText()Object
ChangeParent(Group parent)Object
Clone()ScreenRenderer
CloneToGroup(Group newParent)ScreenRenderer
Destroy()Object
GetAngularVelocity()Object
GetGlobalPosition()Object
GetGlobalRotation()Object
GetLowZPos()Drawable
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetSpeed()Object
GetTargetScreen()ScreenRenderer
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetZpos()Drawable
globalPositionObject
Hide()Drawable
IsUpperThan(Drawable drawableToCompare)Drawable
IsVisible()Drawable
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetSpeed(Vector2D speed)Object
SetTargetScreen(Screen targetScreen)ScreenRenderer
SetUserData(string id, luaObject data)Object
SetZpos(number val)Drawable
Show(bool visible=true)Drawable
speedObject
targetScreenScreenRenderer
UserDataExists(string id)Object
visibleDrawable
xObject
yObject
zPosDrawable
 All Classes Files Functions Variables