Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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Destroy() | EventHandlerBase | |
GetLuaFunction() | EventHandlerBase | |
GetRatio() | Chronometer | |
GetTotalTime() | Chronometer | |
GetUserData(string id) | EventHandlerBase | |
IsRunning() | Chronometer | |
operator==(EventHandlerBase event) | EventHandlerBase | |
ratio | Chronometer | |
Restart() | Chronometer | |
SetLuaFunction(luaObject luaFunction) | EventHandlerBase | |
SetRatio(number newRatio) | Chronometer | |
SetTotalTime(number totalTime) | Chronometer | |
SetUserData(string id, luaObject data) | EventHandlerBase | |
ShouldBeDestroyed() | EventHandlerBase | |
Start() | Chronometer | |
Stop() | Chronometer | |
totalTime | Chronometer | |
UserDataExists(string id) | EventHandlerBase |