Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

Sprite Member List

This is the complete list of members for Sprite, including all inherited members.
angularVelocityObject
ChangeParent(Group parent)Object
Clone()Object
CloneToGroup(Group newParent)Object
colorSprite
Destroy()Object
FlipX(bool Flipped)Sprite
FlipY(bool Flipped)Sprite
GetAngularVelocity()Object
GetCenter()Sprite
GetColor()Sprite
GetGlobalPosition()Object
GetGlobalRotation()Object
GetLowZPos()Drawable
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPixel(unsigned number X, unsigned number Y)Sprite
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetScale()Sprite
GetSize()Sprite
GetSpeed()Object
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
GetZpos()Drawable
globalPositionObject
Hide()Drawable
IsUpperThan(Drawable drawableToCompare)Drawable
IsVisible()Drawable
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetCenter(Vector2D center)Sprite
SetColor(Color Col)Sprite
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetImage(Texture image)Sprite
SetName(string str)Object
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetScale(Vector2D scale)Sprite
SetScaleX(number FactorX)Sprite
SetScaleY(number FactorY)Sprite
SetSize(Vector2D newSize)Sprite
SetSpeed(Vector2D speed)Object
SetUserData(string id, luaObject data)Object
SetZpos(number val)Drawable
Show(bool visible=true)Drawable
sizeSprite
speedObject
UserDataExists(string id)Object
visibleDrawable
xObject
yObject
zPosDrawable
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