Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.

PhShape Member List

This is the complete list of members for PhShape, including all inherited members.
AddPoint(Vector2D pt)PhShape
angularVelocityObject
ChangeParent(Group parent)Object
Clone()Object
CloneToGroup(Group newParent)Object
Destroy()Object
eventFunctionPhysicObject
GetAngularVelocity()Object
GetEventFunction()PhysicObject
GetGlobalPosition()Object
GetGlobalRotation()Object
GetName()Object
GetParent()Object
GetParentScreen()Object
GetPhysicGroup()PhysicObject
GetPoint(number nb)PhShape
GetPosition()Object
GetPositionX()Object
GetPositionY()Object
GetRotation()Object
GetSpeed()Object
GetType()Object
GetUniqueId()Object
GetUserData(string id)Object
globalPositionObject
IsIntersect(PhysicObject obj)PhysicObject
IsIntersectWithGroup(number phGroup)PhysicObject
IsPointInside(Vector2D ponumber)PhysicObject
Move(Vector2D mvt)Object
nameObject
operator==(Object obj)Object
positionObject
RemovePoint(number nb)PhShape
Rotate(number angle)Object
rotationObject
rotationObject
SetAngularVelocity(number speed)Object
SetEventFunction(luaObject luaFunction)PhysicObject
SetGlobalPosition(Vector2D pos)Object
SetGlobalRotation(number rotation)Object
SetName(string str)Object
SetPoint(number nb, Vector2D pt)PhShape
SetPosition(Vector2D pos)Object
SetPositionX(number pos)Object
SetPositionY(number pos)Object
SetRotation(number angle)Object
SetSpeed(Vector2D speed)Object
SetUserData(string id, luaObject data)Object
speedObject
UserDataExists(string id)Object
xObject
yObject
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