Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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GetAttenuation() | SoundPlayer | |
GetLoop() | SoundPlayer | |
GetMinDistance() | SoundPlayer | |
GetPitch() | SoundPlayer | |
GetPlayingOffset() | SoundPlayer | |
GetPosition() | SoundPlayer | |
GetVolume() | SoundPlayer | |
IsRelativeToListener() | SoundPlayer | |
SetAttenuation(number attenuation) | SoundPlayer | |
SetLoop(bool isLoop) | SoundPlayer | |
SetMinDistance(number minDistance) | SoundPlayer | |
SetPitch(number pitch) | SoundPlayer | |
SetPlayingOffset(number timeOffset) | SoundPlayer | |
SetPosition(number x, number y, number z) | SoundPlayer | |
SetPosition(Vector3D position) | SoundPlayer | |
SetSound(En::Sound buffer) | SoundPlayer | |
SetVolume(number volume) | SoundPlayer | |
Stop() | SoundPlayer |