Bottle 2D - Lua API 1.0.0
All you need to create games using bottle2D.
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Destroy() | EventHandlerBase | |
GetElapsedTime() | Timer | |
GetInterval() | Timer | |
GetLuaFunction() | EventHandlerBase | |
GetUserData(string id) | EventHandlerBase | |
interval | Timer | |
IsRunning() | Timer | |
operator==(EventHandlerBase event) | EventHandlerBase | |
SetElapsedTime(number elapsedTime) | Timer | |
SetInterval(number numbererval) | Timer | |
SetLuaFunction(luaObject luaFunction) | EventHandlerBase | |
SetUserData(string id, luaObject data) | EventHandlerBase | |
ShouldBeDestroyed() | EventHandlerBase | |
Start() | Timer | |
Stop() | Timer | |
UserDataExists(string id) | EventHandlerBase |