Documentation
Introduction
Getting Started
Game Distribution
Config Files
License
Documentation Guide
Modules
love
love.audio
love.event
love.filesystem
love.graphics
love.image
love.joystick
love.keyboard
love.mouse
love.physics
love.sound
love.timer
Callbacks
love.joystickreleased
love.joystickpressed
love.load
love.update
love.draw
love.keypressed
love.keyreleased
love.mousepressed
love.mousereleased
love.run
Edit
Type
SoundData
Contains raw audio samples. You can not play SoundData back directly. You must wrap a Sound object around it.
Functions
getBits( )
Returns the number of bits per sample.
getChannels( )
Returns the number of channels in the stream.
getSample( i )
Gets the sample at the specified position.
getSampleRate( )
Returns the sample rate of the SoundData.
setSample( i, sample )
Sets the sample at the specified position.
getPointer( )
Gets size of the Data.
getSize( )
Gets the size of the Data.
Supertypes
Data
See Also
love.audio
Sound
Copyright © 2006-2010 LÖVE Development Team.
Visit Homepage
–
Ask a Question