Function
World:getCallbacks( )
Get functions to be called when two shapes collide.
Synopsis
add, persist, remove, result = World:getCallbacks( )
Returns
add function Called when two shapes first collide.
persist function Called each frame, if collision lasts more than 1 frame.
remove function Called when two shapes finish colliding.
result function No idea. Never seems to be called...
See Also
World:setCallbacks  
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