FCDocument/FCDPhysicsMaterial.h

Go to the documentation of this file.
00001 /*
00002     Copyright (C) 2005-2007 Feeling Software Inc.
00003     Portions of the code are:
00004     Copyright (C) 2005-2007 Sony Computer Entertainment America
00005     
00006     MIT License: http://www.opensource.org/licenses/mit-license.php
00007 */
00008 
00014 #ifndef _FCD_PHYSICSMATERIAL_H_
00015 #define _FCD_PHYSICSMATERIAL_H_
00016 
00017 #ifndef _FCD_ENTITY_H_
00018 #include "FCDocument/FCDEntity.h"
00019 #endif // _FCD_ENTITY_H_
00020 
00021 class FCDocument;
00022 
00032 class FCOLLADA_EXPORT FCDPhysicsMaterial : public FCDEntity
00033 {
00034 private:
00035     DeclareObjectType(FCDEntity);
00036     float staticFriction;
00037     float dynamicFriction;
00038     float restitution;
00039 
00040 public:
00043     FCDPhysicsMaterial(FCDocument* document);
00044 
00046     virtual ~FCDPhysicsMaterial();
00047 
00051     virtual Type GetType() const { return FCDEntity::PHYSICS_MATERIAL; }
00052 
00055     float GetStaticFriction() const { return staticFriction; }
00056 
00059     void  SetStaticFriction(float _staticFriction) { staticFriction = _staticFriction; SetDirtyFlag(); }
00060 
00063     float GetDynamicFriction() const { return dynamicFriction; }
00064 
00067     void  SetDynamicFriction(float _dynamicFriction) { dynamicFriction = _dynamicFriction; SetDirtyFlag(); }
00068 
00071     float GetRestitution() const { return restitution; }
00072 
00075     void  SetRestitution(float _restitution) { restitution = _restitution; SetDirtyFlag(); }
00076 
00084     virtual FCDEntity* Clone(FCDEntity* clone = NULL, bool cloneChildren = false) const;
00085 };
00086 
00087 #endif // _FCD_MATERIAL_H_

Generated on Thu Feb 14 16:58:34 2008 for FCollada by  doxygen 1.4.6-NO