#include <FCDTransform.h>
Inheritance diagram for FCDTScale:
Public Member Functions | |
FCDTScale (FCDocument *document, FCDSceneNode *parent) | |
Constructor: do not use directly. | |
virtual | ~FCDTScale () |
Destructor. | |
virtual Type | GetType () const |
Retrieves the transformation class type for the non-uniform scale. | |
FCDParameterAnimatableVector3 & | GetScale () |
Retrieves the factors of the non-uniform scale. | |
const FCDParameterAnimatableVector3 & | GetScale () const |
See above. | |
void | SetScale (const FMVector3 &_scale) |
Sets the factors of the non-uniform scale. | |
void | SetScale (float x, float y, float z) |
Sets the factors of the non-uniform scale. | |
virtual FMMatrix44 | ToMatrix () const |
Converts the non-uniform scale into a matrix. | |
virtual bool | IsAnimated () const |
Retrieves whether the factors of the non-uniform scale are animated. | |
FCDAnimated * | GetAnimated () |
Retrieves the animated element for the non-uniform scale factors. | |
virtual const FCDAnimated * | GetAnimated () const |
See above. | |
virtual FCDTransform * | Clone (FCDTransform *clone=NULL) const |
Creates a copy of a non-uniform scale. |
A non-uniform scale contains three scale factors.
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Constructor: do not use directly. Instead, use the FCDSceneNode::AddTransform function with the SCALE transformation type.
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Creates a copy of a non-uniform scale.
Implements FCDTransform. |
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Retrieves the animated element for the non-uniform scale factors.
Reimplemented from FCDTransform. |
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Retrieves the factors of the non-uniform scale. These factors may be animated.
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Retrieves the transformation class type for the non-uniform scale.
Implements FCDTransform. |
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Retrieves whether the factors of the non-uniform scale are animated.
Implements FCDTransform. |
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Sets the factors of the non-uniform scale.
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Sets the factors of the non-uniform scale.
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Converts the non-uniform scale into a matrix.
Implements FCDTransform. |