Contains(const FMVector3 &point) const | FUBoundingBox | |
Equals(const FUBoundingBox &right) const | FUBoundingBox | |
FUBoundingBox() | FUBoundingBox | |
FUBoundingBox(const FMVector3 &minimum, const FMVector3 &maximum) | FUBoundingBox | |
FUBoundingBox(const FUBoundingBox ©) | FUBoundingBox | |
GetCenter() const | FUBoundingBox | [inline] |
GetMax() const | FUBoundingBox | [inline] |
GetMin() const | FUBoundingBox | [inline] |
Include(const FMVector3 &point) | FUBoundingBox | |
Include(const FUBoundingBox &boundingBox) | FUBoundingBox | |
Infinity | FUBoundingBox | [static] |
IsValid() const | FUBoundingBox | |
Overlaps(const FUBoundingBox &boundingBox, FMVector3 *overlapCenter=NULL) const | FUBoundingBox | |
Overlaps(const FUBoundingSphere &boundingSphere, FMVector3 *overlapCenter=NULL) const | FUBoundingBox | |
Reset() | FUBoundingBox | |
SetMax(const FMVector3 &_max) | FUBoundingBox | [inline] |
SetMin(const FMVector3 &_min) | FUBoundingBox | [inline] |
Transform(const FMMatrix44 &transform) const | FUBoundingBox | |
~FUBoundingBox() | FUBoundingBox |