FCDocument/FCDTargetedEntity.h

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00001 /*
00002     Copyright (C) 2005-2007 Feeling Software Inc.
00003     Portions of the code are:
00004     Copyright (C) 2005-2007 Sony Computer Entertainment America
00005     
00006     MIT License: http://www.opensource.org/licenses/mit-license.php
00007 */
00008 /*
00009     Based on the FS Import classes:
00010     Copyright (C) 2005-2006 Feeling Software Inc
00011     Copyright (C) 2005-2006 Autodesk Media Entertainment
00012     MIT License: http://www.opensource.org/licenses/mit-license.php
00013 */
00014 
00020 #ifndef _FCD_TARGETED_ENTITY_H_
00021 #define _FCD_TARGETED_ENTITY_H_
00022 
00023 #ifndef _FCD_ENTITY_H_
00024 #include "FCDocument/FCDEntity.h"
00025 #endif // _FCD_ENTITY_H_
00026 
00027 class FCDSceneNode;
00028 
00041 class FCOLLADA_EXPORT FCDTargetedEntity : public FCDEntity
00042 {
00043 private:
00044     DeclareObjectType(FCDEntity);
00045 
00046     // Target
00047     DeclareParameterPtr(FCDSceneNode, targetNode, FC("Target Node"));
00048 
00049 public:
00054     FCDTargetedEntity(FCDocument* document, const char* baseId);
00055 
00057     virtual ~FCDTargetedEntity();
00058 
00061     inline bool HasTarget() const { return targetNode != NULL; }
00062 
00065     inline FCDSceneNode* GetTargetNode() { return targetNode; }
00066     inline const FCDSceneNode* GetTargetNode() const { return targetNode; } 
00070     void SetTargetNode(FCDSceneNode* target);
00071 
00080     virtual FCDEntity* Clone(FCDEntity* clone = NULL, bool cloneChildren = false) const;
00081 
00082 };
00083 
00084 #endif // _FCD_TARGETED_ENTITY_H_
00085 

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