#include <FCDSkinController.h>
Public Member Functions | |
const fm::string & | GetId () const |
Retrieves the identifier of the scene node(s) representing this joint. | |
void | SetId (const fm::string &id) |
Sets the identifier of the scene node(s) representing this joint. | |
const FMMatrix44 & | GetBindPoseInverse () const |
Retrieves the inverse bind-pose matrix of the joint. | |
void | SetBindPoseInverse (const FMMatrix44 &inverseBindPose) |
Sets the inverse bind-pose matrix of the joint. |
The controller does not reference the scene nodes directly: that's the instance's job. Instead, the skin controllers keeps track of the sub-ids of the scene nodes and their bind poses.
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Retrieves the inverse bind-pose matrix of the joint.
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Retrieves the identifier of the scene node(s) representing this joint.
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Sets the inverse bind-pose matrix of the joint.
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Sets the identifier of the scene node(s) representing this joint.
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