AddFragmentShader() | FCDEffectPass | |
AddRenderState(FUDaePassState::State type) | FCDEffectPass | |
AddShader() | FCDEffectPass | |
AddVertexShader() | FCDEffectPass | |
ClearFlag(uint32 f) | FUParameterizable | [inline] |
Clone(FCDEffectPass *clone=NULL) const | FCDEffectPass | |
DeclareFlag(Transient, 0) | FCDObject | |
DeclareFlag(NewChild, 1) | FCDObject | |
FUParameterizable::DeclareFlag(Dirty, 0) | FUParameterizable | |
FUParameterizable::DeclareFlag(ValueChanged, 1) | FUParameterizable | |
FUParameterizable::DeclareFlag(StructureChanged, 2) | FUParameterizable | |
DeclareFlagCount(2) | FCDObject | |
FUParameterizable::DeclareFlagCount(3) | FUParameterizable | |
DEPRECATED(3.05A, GetParent()->GetParent()->GetParent()->GetDaeId()) const fm | FCDEffectPass | [inline] |
DEPRECATED(3.05A, shader->Release()) void ReleaseShader(FCDEffectPassShader *shader) | FCDEffectPass | [inline] |
DEPRECATED(3.05A, GetRenderStateCount and GetRenderState(index)) void GetRenderStates() const | FCDEffectPass | [inline] |
Detach() | FUTrackable | [protected] |
FCDEffectPass(FCDocument *document, FCDEffectTechnique *parent) | FCDEffectPass | |
FCDObject(FCDocument *document) | FCDObject | |
FindRenderState(FUDaePassState::State type) | FCDEffectPass | [inline] |
FindRenderState(FUDaePassState::State type) const | FCDEffectPass | |
flags | FUParameterizable | [protected] |
FUObject() | FUObject | |
FUParameterizable() | FUParameterizable | |
FUTrackable() | FUTrackable | |
GetClassType() | FUObject | [inline, static] |
GetDocument() | FCDObject | [inline] |
GetDocument() const | FCDObject | [inline] |
GetFragmentShader() | FCDEffectPass | [inline] |
GetFragmentShader() const | FCDEffectPass | |
GetObjectType() const | FUObject | [inline, virtual] |
GetParent() | FCDEffectPass | [inline] |
GetParent() const | FCDEffectPass | [inline] |
GetPassName() const | FCDEffectPass | [inline] |
GetRenderState(size_t index) | FCDEffectPass | [inline] |
GetRenderState(size_t index) const | FCDEffectPass | [inline] |
GetRenderStateCount() const | FCDEffectPass | [inline] |
GetShader(size_t index) | FCDEffectPass | [inline] |
GetShader(size_t index) const | FCDEffectPass | [inline] |
GetShaderCount() const | FCDEffectPass | [inline] |
GetTrackerCount() const | FUTrackable | [inline] |
GetUserHandle() const | FCDObject | [inline] |
GetVertexShader() | FCDEffectPass | [inline] |
GetVertexShader() const | FCDEffectPass | |
HasType(const FUObjectType &_type) const | FUObject | [inline] |
IsExternal(const FCDObject *object) const | FCDObject | [inline] |
IsLocal(const FCDObject *object) const | FCDObject | [inline] |
IsType(const FUObjectType &_type) const | FUObject | [inline] |
nextAvailableBit | FUObject | [protected, static] |
Release() | FUObject | [virtual] |
SetFlag(uint32 f, bool value) | FUParameterizable | [inline] |
SetFlag(uint32 f) | FUParameterizable | [inline] |
SetPassName(const fchar *_name) | FCDEffectPass | [inline] |
SetUserHandle(void *handle) | FCDObject | [inline] |
SetValueChange() | FCDObject | [inline, virtual] |
TestFlag(uint32 f) const | FUParameterizable | [inline] |
~FCDEffectPass() | FCDEffectPass | [virtual] |
~FCDObject() | FCDObject | [virtual] |
~FUObject() | FUObject | [virtual] |
~FUParameterizable() | FUParameterizable | [virtual] |
~FUTrackable() | FUTrackable | [virtual] |