AxisRotationMatrix(const FMVector3 &axis, float angle) | FMMatrix44 | [static] |
Decompose(FMVector3 &scale, FMVector3 &rotation, FMVector3 &translation, float &inverted) const | FMMatrix44 | |
Determinant() const | FMMatrix44 | |
EulerRotationMatrix(const FMVector3 &rotation) | FMMatrix44 | [static] |
FMMatrix44(const float *_m) | FMMatrix44 | |
FMMatrix44(const double *_m) | FMMatrix44 | |
FMMatrix44() | FMMatrix44 | [inline] |
GetAxis(FMath::AXIS axis) const | FMMatrix44 | [inline] |
GetAxis(FMath::AXIS axis) | FMMatrix44 | [inline] |
GetTranslation() const | FMMatrix44 | [inline] |
GetTranslation() | FMMatrix44 | [inline] |
Identity | FMMatrix44 | [static] |
Inverted() const | FMMatrix44 | |
LookAtMatrix(const FMVector3 &eye, const FMVector3 &target, const FMVector3 &up) | FMMatrix44 | [static] |
m | FMMatrix44 | |
operator const float *() const | FMMatrix44 | [inline] |
operator float *() | FMMatrix44 | [inline] |
operator=(const FMMatrix44 ©) | FMMatrix44 | |
operator[](Integer a) | FMMatrix44 | [inline] |
operator[](Integer a) const | FMMatrix44 | [inline] |
Recompose(const FMVector3 &scale, const FMVector3 &rotation, const FMVector3 &translation, float inverted=1.0f) | FMMatrix44 | |
ScaleMatrix(const FMVector3 &scale) | FMMatrix44 | [static] |
Set(const float *_m) | FMMatrix44 | |
Set(const double *_m) | FMMatrix44 | |
SetTranslation(const FMVector3 &translation) | FMMatrix44 | [inline] |
TransformCoordinate(const FMVector3 &coordinate) const | FMMatrix44 | |
TransformCoordinate(const FMVector4 &coordinate) const | FMMatrix44 | |
TransformVector(const FMVector3 &v) const | FMMatrix44 | |
TranslationMatrix(const FMVector3 &translation) | FMMatrix44 | [static] |
Transposed() const | FMMatrix44 | |
XAxisRotationMatrix(float angle) | FMMatrix44 | [static] |
YAxisRotationMatrix(float angle) | FMMatrix44 | [static] |
ZAxisRotationMatrix(float angle) | FMMatrix44 | [static] |