Contains(const FMVector3 &point) const | FUBoundingSphere | |
FUBoundingSphere() | FUBoundingSphere | |
FUBoundingSphere(const FMVector3 ¢er, float radius) | FUBoundingSphere | |
FUBoundingSphere(const FUBoundingSphere ©) | FUBoundingSphere | |
GetCenter() const | FUBoundingSphere | [inline] |
GetRadius() const | FUBoundingSphere | [inline] |
Include(const FMVector3 &point) | FUBoundingSphere | |
Include(const FUBoundingSphere &boundingSphere) | FUBoundingSphere | |
Include(const FUBoundingBox &boundingBox) | FUBoundingSphere | |
IsValid() const | FUBoundingSphere | |
Overlaps(const FUBoundingSphere &boundingSphere, FMVector3 *overlapCenter=NULL) const | FUBoundingSphere | |
Overlaps(const FUBoundingBox &boundingBox, FMVector3 *overlapCenter=NULL) const | FUBoundingSphere | |
Reset() | FUBoundingSphere | |
SetCenter(const FMVector3 &_center) | FUBoundingSphere | [inline] |
SetRadius(float _radius) | FUBoundingSphere | [inline] |
Transform(const FMMatrix44 &transform) const | FUBoundingSphere | |
~FUBoundingSphere() | FUBoundingSphere |