ClearFlag(uint32 f) | FUParameterizable | [inline] |
DeclareFlag(Transient, 0) | FCDObject | |
DeclareFlag(NewChild, 1) | FCDObject | |
FUParameterizable::DeclareFlag(Dirty, 0) | FUParameterizable | |
FUParameterizable::DeclareFlag(ValueChanged, 1) | FUParameterizable | |
FUParameterizable::DeclareFlag(StructureChanged, 2) | FUParameterizable | |
DeclareFlagCount(2) | FCDObject | |
FUParameterizable::DeclareFlagCount(3) | FUParameterizable | |
DeclareParameter(fm::string, FUParameterQualifiers::SIMPLE, reference, FC("Parameter Reference")) | FCDEffectPassBind | |
DeclareParameter(fm::string, FUParameterQualifiers::SIMPLE, symbol, FC("Shader Symbol")) | FCDEffectPassBind | |
Detach() | FUTrackable | [protected] |
FCDEffectPassBind(FCDocument *document) | FCDEffectPassBind | |
FCDObject(FCDocument *document) | FCDObject | |
flags | FUParameterizable | [protected] |
FUObject() | FUObject | |
FUParameterizable() | FUParameterizable | |
FUTrackable() | FUTrackable | |
GetClassType() | FUObject | [inline, static] |
GetDocument() | FCDObject | [inline] |
GetDocument() const | FCDObject | [inline] |
GetObjectType() const | FUObject | [inline, virtual] |
GetTrackerCount() const | FUTrackable | [inline] |
GetUserHandle() const | FCDObject | [inline] |
HasType(const FUObjectType &_type) const | FUObject | [inline] |
IsExternal(const FCDObject *object) const | FCDObject | [inline] |
IsLocal(const FCDObject *object) const | FCDObject | [inline] |
IsType(const FUObjectType &_type) const | FUObject | [inline] |
nextAvailableBit | FUObject | [protected, static] |
Release() | FUObject | [virtual] |
SetFlag(uint32 f, bool value) | FUParameterizable | [inline] |
SetFlag(uint32 f) | FUParameterizable | [inline] |
SetUserHandle(void *handle) | FCDObject | [inline] |
SetValueChange() | FCDObject | [inline, virtual] |
TestFlag(uint32 f) const | FUParameterizable | [inline] |
~FCDObject() | FCDObject | [virtual] |
~FUObject() | FUObject | [virtual] |
~FUParameterizable() | FUParameterizable | [virtual] |
~FUTrackable() | FUTrackable | [virtual] |