#include <FCDTransform.h>
Inheritance diagram for FCDTSkew:
Public Member Functions | |
FCDTSkew (FCDocument *document, FCDSceneNode *parent) | |
Constructor: do not use directly. | |
virtual | ~FCDTSkew () |
Destructor. | |
virtual Type | GetType () const |
Retrieves the transformation class type for the transformation. | |
FCDParameterAnimatableSkew & | GetSkew () |
Retrieves the skew value for this transformation. | |
const FCDParameterAnimatableSkew & | GetSkew () const |
void | SetSkew (const FMSkew &_skew) |
Sets the skew value for this transformation. | |
const FMVector3 & | GetRotateAxis () const |
Retrieves the axis which is rotated. | |
FMVector3 & | GetRotateAxis () |
See above. | |
void | SetRotateAxis (const FMVector3 &axis) |
Sets the axis which is rotated. | |
const FMVector3 & | GetAroundAxis () const |
Retrieves the axis around which the rotation is done. | |
FMVector3 & | GetAroundAxis () |
See above. | |
void | SetAroundAxis (const FMVector3 &axis) |
Sets the axis around which the rotation is done. | |
const float & | GetAngle () const |
Retrieves the rotation angle. | |
float & | GetAngle () |
See above. | |
void | SetAngle (float angle) |
Sets the rotation angle. | |
virtual FMMatrix44 | ToMatrix () const |
Converts the skew into a matrix. | |
virtual bool | IsAnimated () const |
Retrieves whether the transformation is animated. | |
FCDAnimated * | GetAnimated () |
Retrieves the animated element for the skew. | |
virtual const FCDAnimated * | GetAnimated () const |
See above. | |
virtual FCDTransform * | Clone (FCDTransform *clone=NULL) const |
Creates a copy of a skew transformation. |
In COLLADA, the skew transformation follows the Renderman convention. A skew is defined by two axis and one angle: the axis which is rotated, the axis around which the rotation is done and the angle of the rotation.
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Constructor: do not use directly. Instead, use the FCDSceneNode::AddTransform function with the transformation type: SKEW.
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Creates a copy of a skew transformation.
Implements FCDTransform. |
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Retrieves the rotation angle.
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Retrieves the animated element for the skew.
Reimplemented from FCDTransform. |
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Retrieves the axis around which the rotation is done.
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Retrieves the axis which is rotated.
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Retrieves the skew value for this transformation.
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Retrieves the transformation class type for the transformation.
Implements FCDTransform. |
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Retrieves whether the transformation is animated.
Implements FCDTransform. |
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Sets the rotation angle.
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Sets the axis around which the rotation is done.
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Sets the axis which is rotated.
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Sets the skew value for this transformation.
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Converts the skew into a matrix.
Implements FCDTransform. |