FCDocument/FCDEffectPass.h

Go to the documentation of this file.
00001 /*
00002     Copyright (C) 2005-2007 Feeling Software Inc.
00003     Portions of the code are:
00004     Copyright (C) 2005-2007 Sony Computer Entertainment America
00005     
00006     MIT License: http://www.opensource.org/licenses/mit-license.php
00007 */
00008 
00014 #ifndef _FCD_EFFECT_PASS_H_
00015 #define _FCD_EFFECT_PASS_H_
00016 
00017 #ifndef __FCD_OBJECT_H_
00018 #include "FCDocument/FCDObject.h"
00019 #endif // __FCD_OBJECT_H_
00020 #ifndef _FU_DAE_ENUM_H_
00021 #include "FUtils/FUDaeEnum.h"
00022 #endif // _FU_DAE_ENUM_H_
00023 
00024 class FCDEffectTechnique;
00025 class FCDEffectParameter;
00026 class FCDEffectPassShader;
00027 class FCDEffectPassState;
00028 
00042 class FCOLLADA_EXPORT FCDEffectPass : public FCDObject
00043 {
00044 private:
00045     DeclareObjectType(FCDObject);
00046 
00047     FCDEffectTechnique* parent;
00048     DeclareParameter(fstring, FUParameterQualifiers::SIMPLE, name, FC("Name"));
00049     DeclareParameterContainer(FCDEffectPassShader, shaders, FC("Shaders"));
00050     DeclareParameterContainer(FCDEffectPassState, states, FC("Render States"));
00051 
00052 public:
00057     FCDEffectPass(FCDocument* document, FCDEffectTechnique* parent);
00058 
00060     virtual ~FCDEffectPass();
00061 
00064     inline FCDEffectTechnique* GetParent() { return parent; }
00065     inline const FCDEffectTechnique* GetParent() const { return parent; } 
00070     DEPRECATED(3.05A, GetParent()->GetParent()->GetParent()->GetDaeId()) const fm::string& GetDaeId() const { return emptyString; }
00071 
00075     inline const fstring& GetPassName() const { return name; }
00076 
00080     inline void SetPassName(const fchar* _name) { name = _name; SetDirtyFlag(); }
00081 
00084     inline size_t GetShaderCount() const { return shaders.size(); }
00085 
00089     inline FCDEffectPassShader* GetShader(size_t index) { FUAssert(index < GetShaderCount(), return NULL); return shaders.at(index); }
00090     inline const FCDEffectPassShader* GetShader(size_t index) const { FUAssert(index < GetShaderCount(), return NULL); return shaders.at(index); } 
00094     FCDEffectPassShader* AddShader();
00095 
00098     DEPRECATED(3.05A, shader->Release()) void ReleaseShader(FCDEffectPassShader* shader) { ((FCDObject*)shader)->Release(); }
00099 
00103     inline FCDEffectPassShader* GetVertexShader() { return const_cast<FCDEffectPassShader*>(const_cast<const FCDEffectPass*>(this)->GetVertexShader()); }
00104     const FCDEffectPassShader* GetVertexShader() const; 
00109     inline FCDEffectPassShader* GetFragmentShader() { return const_cast<FCDEffectPassShader*>(const_cast<const FCDEffectPass*>(this)->GetFragmentShader()); }
00110     const FCDEffectPassShader* GetFragmentShader() const; 
00115     FCDEffectPassShader* AddVertexShader();
00116 
00120     FCDEffectPassShader* AddFragmentShader();
00121 
00124     DEPRECATED(3.05A, GetRenderStateCount and GetRenderState(index)) void GetRenderStates() const {}
00125 
00128     inline size_t GetRenderStateCount() const { return states.size(); }
00129 
00133     inline FCDEffectPassState* GetRenderState(size_t index) { FUAssert(index < states.size(), return NULL); return states.at(index); }
00134     inline const FCDEffectPassState* GetRenderState(size_t index) const { FUAssert(index < states.size(), return NULL); return states.at(index); } 
00142     FCDEffectPassState* AddRenderState(FUDaePassState::State type);
00143 
00148     inline FCDEffectPassState* FindRenderState(FUDaePassState::State type) { return const_cast<FCDEffectPassState*>(const_cast<const FCDEffectPass*>(this)->FindRenderState(type)); }
00149     const FCDEffectPassState* FindRenderState(FUDaePassState::State type) const; 
00156     FCDEffectPass* Clone(FCDEffectPass* clone = NULL) const;
00157 };
00158 
00159 #endif

Generated on Thu Feb 14 16:58:34 2008 for FCollada by  doxygen 1.4.6-NO