Package: spring1944 Priority: optional Section: games Installed-Size: 391 Maintainer: René Milk Architecture: all Version: 1.60~ppa1 Depends: spring (>= 86), springlobby (>= 0.129), spring1944-data, spring1944-maps Filename: pool/main/s/spring1944/spring1944_1.60~ppa1_all.deb Size: 316190 MD5sum: 394805fc5c9c297caabe76b04cba3fde SHA1: 1031e4602db311d60359dcc877b5726b0b003208 SHA256: 7a6f7839dc608297732d65d8b9efb8ca549acb23ccbac5a18bfb76309533037c Description: Spring:1944 is a WWII RTS based on the open source Spring Engine. Spring:1944 is a WWII themed game based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play. Package: spring1944-maps Priority: optional Section: games Installed-Size: 401200 Maintainer: René Milk Architecture: all Version: 1.1-11.04~ppa5 Depends: spring (>= 0.82.5), springlobby (>= 0.104) Filename: pool/main/s/spring1944-maps/spring1944-maps_1.1-11.04~ppa5_all.deb Size: 410045518 MD5sum: 41dda212fd8e7ebf99e2295a97165a2c SHA1: 1be9195a8ea89772eca7f3f2b1c1fb09403920bf SHA256: 6a3f7f19d544598d20d1fa3a7a4eef959603e0565f821b99233140b1762cb6c1 Description: default map package for Spring:1944 ( a WWII RTS based on the open source Spring Engine ) Package: spring1944-data Priority: optional Section: games Installed-Size: 80379 Maintainer: René Milk Architecture: all Version: 1.60~ppa1 Recommends: spring1944-maps Filename: pool/main/s/spring1944-data/spring1944-data_1.60~ppa1_all.deb Size: 81530684 MD5sum: 28fd757c6f681cd6a00c737b9f97408b SHA1: 2ad908fa2ca54e5c80074d34362215b9e4c119ba SHA256: cfc82fc8251b227b3640a53f4e0eaf116b8eb05f16bf01caaa80624538e0f382 Description: Spring:1944 is a WWII RTS based on the open source Spring Engine. Spring:1944 is a WWII themed game based on the open source Spring Engine. Our goal is to create four fully functional sides (US, Germany, USSR, Britain) with period-accurate units and strengths. Realism is a primary design goal, second only to creating a game that is fun and accessible to play.